Release Date: Aug 5, 2016
Record label: Concord
Genre(s): Soundtracks, Stage & Screen, Video Game Music
How does one even begin to build a soundtrack to an infinite universe? One filled with unknown landscapes, towering creatures and that intense blackness of space. It’s a mammoth task, but one that 65daysofstatic are more than capable of. No Man’s Sky, a game of big ideas built by a small studio, is all about exploration. Of the hope and fear of what you might find.
Sound does not carry in a vacuum. In space, quite literally, no-one can hear you scream. It is perhaps ironic then just how central sound is to the sci-fi experience in films and, increasingly, in video games. Space is the ultimate blank canvas for the human race’s hopes and fears: whether your experience of space is creeping dread aboard the USS Nostromo or triumphant exhilaration in the Millennium Falcon, a lot of that comes down to the score.
65daysofstatic — No Man’s Sky: Music for an Infinite Universe / Soundscapes (Laced)Recently, I’ve been reconsidering my long-held view that the only significant capital-A “Art Statement” of this millennium worth entertaining is William Basinski’s The Disintegration Loops. I love the idea of audacious art that successfully speaks to the world we knew, the world we’re living now, and the life and the worlds to come (amen). Nothing else – not 2666, not Banksy, not the Heydar Aliyev Cultural Centre — has commented on or questioned the universal human condition in the last 16 years quite like it.I’ve been led to believe No Man’s Sky might change that view.